Mila Pavlin: God of War Ragnarök is the next phe in terms of accessibility

God of War: Ragnarök is one of the great relees that closes this exciting 2022. The lt adventure of Rates stands out, in addition to its excellent quality, for continuing with the accessibility line in which PlayStation is investing in its productions in its lt years. In Meditation we interviewed Mila Pain, Lead UX Designer in Santa Monica Studio, to learn a little more what h been the creative line that they have followed on this side of development.

God of War: Ragnarök, the next phe in terms of accessibility

The designer granted an interview with Game spot lt September in which she pointed out that the title is aimed at being the next phe in terms of accessibility. In Meditation we did not miss the opportunity to k what that direction towards the players affects: There are several things we have done to improve the experience of our players that you will see that they are innovative, such offering players a greater diversity of elections.

Pain points out that the game settings are not simply activating or deactivating, but there are different degrees that alter what that option affects. In all those options that you can see in other games, we now offer additional adjustments. For example, if you want to make the character automatically collect, you can choose to do it in equipment objects or health crystals, he explains.

Another of the examples that Pain shares are the control points in the minimize, one of the options that the community h praised of its catalog to be something never seen. With the control point in the miniseries now you have the possibility of saving your progress by facing these types of creatures. If you die when there w little health you will regenerate at a time of combat close to what w left of life.

Combat sists have also improved considerably to allow more players with motor disorders to play God of War: Ragnarök. Recently this house w able to attend the presentation of the video game at the Once Foundation, where we knew firsthand the relevance of games like the one we deal with, that aware other companies in the industry and society in general.

The functions of PS5, keys to allow everyone to play

The new PlayStation generation h stood out beyond the console's own architecture. Dual sense, the command that accompanies PS5, incorporates various functionalities to help in this company for making the greatest number of people play. We talk about haptic feedback and adaptive triggers, which are involved in experience an element that allows you to perceive what happens on the screen.

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Mila Pain highlights the possibilities offered by this technology: The key to haptic feedback is that it gives us an extra information channel. Being able to add things is part of our philosophy; We always add new things to the game to make it more accessible. If there is something on the screen that is visual, we may be able to move it to be able to perceive it via haptic. You can feel that you are walking, you can feel that you are touching something or taking it... that experience you have thanks to the haptic feedback, he tells.

This function adds a new layer of accessibility, especially to those players who have little vision or have completely lost it. That part of the community talks about how to feel the command can give them a point of information that they did not have so far. But Pain also focuses on Tempest 3D, hardware accelerated enveloping audio technology, very precise in the words of the designer. Of course, it makes clear that specific work h been carried out so that there are no exclusive hardware adjustments; Remember that it is also published in PS4.

Characteristics such 3D audio and haptic feedback are incredibly added to improve accessibility, they help us to go further in this field. They allow the game to be experienced in a way that w previously more limited, he concludes.

Remember that God of War: Ragnarök is now available exclusively for PS4 and PS5. In this link you can see all the editions that have accompanied its launch.

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