Lol: The Pentakill that Riot Games hates to see and demonstrates the problem of the old champions

League of Legends is about to turn thirteen and the passage of time through the Moba de Riot Games becomes remarkable just by taking a look at the champions. Although developers have struggled to renew the game as time passed through great updates to the general characters or changes to the systems, the truth is that the differences remain evident. Compare a hero released in recent years with one of the oldest makes us take our hands to our heads, because it is almost impossible to understand that Samira and Nasus are part of the same video game.

A Pentakill that does not fit in the current league of legends

One of the most obvious demonstrations of this type of situation occurs when a player gets enough advantage in the games. If we carry a champion capable of taking advantage of it, the result will be practically the same. We all know that there are characters that can sweep entire enemy teams and have great facilities to get a Pentakill. However, it is not just what is the consequence of a rival has gone out of hand, if not the feeling it generates when it enters that Berserker mode in which it is able to lower bars of life at full speed.

In situations like those that the community wanted to share, it is where the most obvious differences are given between the new champions and the oldest. In this play, Nasus gets a Pentakill simply walking forward , without having to strive or lead to particularly exciting moments. To understand the difference, we must think about what an identical play would be like in case we were controlling any champion released in recent times. Nilah, Bel’veth, Vex, Akshan or even Viago could get the same. However, and although it would not necessarily be reality, in all cases it would seem that they have worked much more to achieve it.

All the aforementioned characters must use their spells and have some more margin of error. However, Nasus enters a mode that Riot Games defines as Stat Check (Statistics review). This term, in the words of the developing, happens when a player's individual ability becomes less important for the result of a fight. Something that gives too much importance to purely mathematical concepts such as level, accumulated loads or the rest of the statistics with which League of Legends calculates the inflicted damage and resistances of each of the heroes.

The champions like Nasus have disappeared from League of Legends. In fact, Riot Games has carried out quite a few reWorks in similar cases such as the old Poppy or the old version of Zion. It is a trend that, although it has accentuated over the last years, is seen in the video game since the same 2012. From this date the pace of news and almost all the heroes thrown (or who suffered a Rework) abandoned a design philosophy that all developers hate today .

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