Outer Wilds Soluce: All entries of the Red Sandy

Planets Desert sisters in orbit, the sand pieces are full of secrets dedicated to disappear gradually at each loop. Discover all their points of interest, to explore in our article Solace of Outer Wilds dedicated to the Red and Black Sandy.

Earlier mechanics, against the watch

From the first minutes of the loop the sand contained on the black sandy planet will pour over the red. The formation of a cascade of gigantic sand makes exploration more complicated, the cellars and secrets present in depth gradually.

The most optimized exploration will therefore be on behavior, leaving from the deepest caves to finish on the surface of the planet. It is not possible to explore everything in one shot, many attempts will be needed to pierce the secrets of the planetary hourglass.

All log entries (spoiler)

Running, the heart of Outer Wilds' gameplay lies in the exploration and progressive discovery of many puzzles indicating the position of points of interest everywhere in the solar system. Some following entries are linked at the end of the game. Or you advise you to take the time to be sure to want the solutions, you will not be able to go back once unveiled.

1 . Rescue capsule 2

Visible very easily thanks to the blue glow of its life tag, the vessel number 2 capsule is available directly on the surface of the planet. Some Nomad writings and recordings are inside.

At the bottom of the capsule a door allows you to direct access to the caves where the crew was fled, this cave allows direct access to the dark city.

2 . The obscure city

Through the caves, the gateway to the obscure city ends up revealing. Built vertically and opening several areas that should not be expected to explore, it takes only a few minutes to sand to make some access unusable.

In order to see more easily a control panel is in height to turn on the lights of the cited. 3 log entries are to be discovered before continuing the investigation.

3 . The fossil of coelacanthe

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Well hidden in the cave at the ford in a fault on the ceiling of the cave is a fossil of Cealacanthe. This living creature on the planet slimming is formidable and capable of eating an entire vessel. Attention, you have to go up again to access new log entries once in front of the skeleton.

IMPORTANT INFORMATION TO TAKE IN ACCOUNT These creatures are blind what will be very useful for you later. More specifically, do not use its reactors in Semblances allows you to avoid a certain death.

4 . The Chief Camp

At the North Pole of the Red Earlier is the camp of the Chief Explorer. It tells you have spotted an abnormally high number of supernovas lately. Useful for the scenario It is his campfire that is the most interesting.

It is possible to wait and accelerate the flow of sand in order to access certain places more quickly. This trick is useful in case of forgetting or bad timing on the arrival of the planet.

5 . Squelched cave and quantum caves

This newspaper entry seems to be the most complex to unlock. To reach if it is necessary to go just below the chief camp as soon as possible from the beginning of the loop. Inside some obstacles can be problem because access is very narrow.

The mechanics of quantum objects is present at the end of the cave, turn off and on its flashlight will disappear and appear objects, the biggest enigma at the end.

Arrived in the last room your character seems blocked without exit option. To advance and unlock the log entry it will be necessary to turn off the light from the room, place on the quantum object to ultimately turn off and on your torch lamp. Teleported in another place, your character learns that quantum objects can interact with him.

6 . Gravitational cannon

The gravitational cannon is not difficult to find thanks to its large structure visible from the surface. Many manipulations are possible, recall a nomad shuttle from the asteroid the intruder and embed inside.

There is a model of cannon identical to that of the Globe Tree Sandy, its location is indicated in our complete Outer Wildly Solace guide.

7 . Laboratory of high energies

The laboratory is complex access because of its entrance behind a door at the bottom of the obscure city. In the cave the flow of the sand you bar the path, it will take the last moment to sneak.

In the laboratory in addition to many log entries it is possible to unblock the end tearing space-time. All information to achieve this end are available in a dedicated article. 8 . Lunar tracer At the South Pole of the Red Sandy Sand is a lunar tracer that allows to see the location of the quantum moon. This moon disappears every time the character stops looking at it to appear on other planets. Continue exploration of the solar system The Red Sandy has no secrets for you, discover other Planets Solace Guides from Outer Wilds in our dedicated article.

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