Xbox loses the popular new exclusive console for PlayStation and Nintendo next month

The Game Awards are a yearly honor event that profits solutions in the video game sector. At the festivities are likewise ideas of new titles and also comprehensive aim to see currently introduced games. The programs are created and regulated by Geoff Kafka, that has helped over ten years on its precursor, the Spike Video Game Awards.

Xbox will lose a new and popular exclusive console for PlayStation and Nintendo next month or, more specifically, for PS4, PS5 and Nintendo Switch. Today, the Annapurna Interactive publisher and the nomad developer announced that their game nominated The Game Awards, 12 minutes ago, will be frowned from the exclusivity of the Xbox console on December 7. As you will know, TO minutes debuted on August 19 through Xbox One, Xbox Series X | S and PC with divisive criticism and consumer criticism. In spite of this, it is positioned as a better Indie game of the year at The Game Awards.

« TO minutes is an interactive thriller from top to bottom in real time with an accessible interface of clicking and dragging,« Read an official launch of the game ». With James McEvoy, Daisy Ridley and Willem Dafoe. What should be a romantic evening with his wife becomes a nightmare when a police detective breaks into his house, accuses his murder wife and hits him until death... just so that you are immediately returned to the exact moment in which he opened the front door, stuck in a 12-minute time cycle, condemned to revive the same terror over and over again... unless you can find a way to use the knowledge of what comes to change the result and break the Cycle

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In Metacritic, CETE minutes has scores ranging from 71 to 76, depending on the platform. Meanwhile, in Steam, it only has a mostly positive user review rating, which is quite low for Steam, where a very positive rating is very easy to obtain.

The time cycles have provided the spectators excellent experiences over the years, but the concept has not been explored as often in the world of video games, reads at the opening of our own game review. 12 minutes of the developer Luis Antonio attempts to replicate the concept of films as Did de la Marmots using a murder mystery as a focal point of the time loop. On paper, it sounds like a great idea; Unfortunately, the experience is hampered by the limits of the video game format, and that prevents it from working in a way that makes the public feel compelled to move on. 12 minutes to the game climax.

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