Halo: Infinite - New video lifts the optimized slipspace

Halo Infinite is an upcoming first-person shooter video game established by 343 Industries as well as released by Xbox Video game Studios for Microsoft Windows, Xbox One, and also Xbox Series X and also Series S. The 6th primary entry of the Halo collection, and the sixteenth Halo game overall, it proceeds the story of the Master Principal, following Halo 5: Guardians (2015 ). Unlike previous installments in the collection, the multiplayer section of the game will be free-to-play. Infinite was prepared to be released as a launch title with the Xbox Series X/S on November 10, 2020, however was postponed in August 2020. It is now planned for launch on December 8, 2021.


343 Industries talks about the importance of developing a next generation engine for the upcoming shooter.

Halo: Infinite has been largely mysterious since the announcement, and although there are nuggets through information and speculation, there is too much what we do not yet know about the game. One of the few things over which 343 industries have already spoken openly is the new engine that is based on the game.

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The SlipSpace Engine is something that 343 has talked much in the past, and in a recently published video (which you can see below) speak members of the development team about why they believed that the creation of the engine is important for this game And what makes it possible for you not only to do _halo Infinite, _ but also something follows.

Heiligenlight According to franchise director Frank O'Connor, the SlipSpace Engine was optimized especially for the next generation development and is crucial for the future of the series.

We had to develop an engine that is more powerful for the development of the next generation, but also flickers, so that the creative and engineers can work easier and faster, he says (transcribed by gamespot). These technical basics are crucial to create a platform for the future of heiligenlight.

You must create tools that allow you to create new features that you can use to create functions [previously] thought, says Engineering Director David Berger. You have to give the content creators space, in addition to developing ideas.

In view of how much 343 Industries seems to put on the performance of the Splipspace Engine, it should be interesting to see what the studio can start with Halo Infinite. In fact, it should be twice as interesting, because although the engine is optimized for the next generation, the game must also take into account that it must also be running on the basic Xbox One.

Halo Infinite is planned for the Xbox One, Xbox Series X and the PC on this holiday.

Tags: 343 Industries, Halo Infinite, Microsoft, PC, Xbox One, Xbox Series X.

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