Guide to the armor capabilities of Halo Reach - New on the PC or new edition of the Master Chief Collection? Here you can find out how to survive - lock - Video Peeling news, instructions, exemplary presence
A guidance of how to master the new armor capabilities of Halo Reach
_ (Credit: Microsoft / 343 Industries) _
Halo: To achieve armaments capabilities, is a way to change the utilization. If you are new in the PC version, this could be a news for you. Obviously, the people of Master Chief Collection and the owners of the original game have an advantage if they can not recognize their evasive maneuvers on their arms lock. Each of these benefits gives you a lot of bangs to your usual halo multiplayer match and there are some advanced strategies in relation to any emergency capability that may not appear immediately obviously. So read this halo: Achieve a breakdown of armor capabilities and check if this helps your fight until 2010.
Armor lock
The ability armor lock is a nice thing. When activated, your Spartaner or Elite fails into the ground, lights white-bluish and becomes completely invulnerable. Panzerfeuer, rockets, raging vehicles, sars, beeenses, paper cuts - None of it can damage you as long as you are armored. As soon as you disable the ability, a small EMP shock wave is given, which inflicts opponents near damage and trips to vehicles. The disadvantage is that they are in place all the time in which Armor Lock is active.
Complete invulnerability at the expense of the movement is a useful trick, but there are a few nuanced things that are not immediately obvious. For example, if you are hit by a grenade and trigger the armor lock, everything will be thrown down at your armor. It is also a good technique to deal with the slower, harmful plasma crawler attack, which most people use one to one.
It is also incredibly effective against vehicles - activate your armor before being splashed so that the driver has no time to go out of the way, and depending on how fast the vehicle is driven, it can tip over or explode. In any case, you will look bad.
Jet Pack
Halo: Reach proves that Jetpacks just improve everything. The Jet Pack Armorability allows spartans and elites to fly with the highest ease through the air. The advantages are obvious: Escape the incident fire, get better (higher) and travel faster to confuse the opponent by being anywhere earlier than expected. It is also a great way to get a good overview of the battlefield to get feedback to your team. Just be careful while you're in the air - if you stay still quiet too long, you are a sitting duck for snipers and Nadler.
The Drop Shield
The case protection is an extendable energy dome that blocks all enemy projectiles. Think of the Bubble Shield from Halo 3, only you can use it repeatedly as long as you ... Well, you know ... do not die. In addition, the dome regenerates wounded players back to full health as they hide.
Active camouflage
Active Camo has received some changes. As an armament capability, Active Camo not only makes them invisible, but also acts as a radar. When they are camouflaged, enemy motion sensors (including theirs) show only a few dummy blips that move. This means that the other team knows they roll around somewhere. The sound is also muted, which makes it difficult to hear grenades, shots, etc..
The armament capability "Active Camo" works much more effective (like all armor capabilities) if it is used together with your team. You do not have to be in the group. Follow them easy. As soon as your allies attack the opposing team, go out of sight and camouflage. The radar tumbler confuses the enemy team and helps your ally. Fast movement brings more from your character model in sight. So move slowly if you do not want to be seen. Make your selection of enemy destinations while your team ensures distraction.
The Active Camo is an excellent addition to sniper. After all, it's a bit difficult to look for snipers when they are invisible. Grab the sniper rifle, look out your favorite quarter and then cover yourself. As a result, you do not have to hide your head anymore because you are only visible when you make the shooting. Be sure to close the store and switch all the few kills to make the enemy do not know what they do.
hologram
A well used hologram is a useful armor capability in the Halo range. A lockvogel is more than just a distraction, as he can put on fire - either from them when they are exposed, or to cover them when they take a break for it. It can also consume ammunition and, if you are lucky, forcing a reloading you can exploit. The same applies to skills and even if the opponents have to recharge, you know at least what you plan. Do not rely too much on them, because as soon as they have recognized the signs, they can easily recognize a forgery.
Sprint
Given the tactical value of almost all others, what has to do with Halo Reach Armor, it is a difficult decision to recommend this. You can move a little faster. For a short time. And that's it. Oh, and you make all the time a panting noise, so you have no chance to keep a low profile.
Evade
In the hands of an expert, the ability to avoid armor, a true game changer. Not only can they avoid balls and grenades in the truest sense of the word, but also cancel all barriers or traceability, which may otherwise be fatal. Of course, you just have to rely on your weapons to seal the deal, but if you master the master is an incredibly effective ability that is strange.
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